![]() ![]() The problem with all this, though, is that it's too easy. All play out in similar fashion, which is to say destructive mayhem and tension. Cost To State works in the same way, but with overall collateral damage your primary concern, while Escape involves shaking the pursuing lawmen. In Cop Take-Out you destroy a set number of police vehicles within a time limit, luring them into building sites and under bridges and other precarious structures before creating an instant roadblock. Pursuit events work just like they did before, and comprise Cop Take-Out, Cost To State and Escape. It's certainly varied, with all the modes you could ask for from standard Circuit races to solo checkpoint-based affairs, sprints and face-offs, where staying ahead of a rival for a set distance or amount of time is the aim.īest of all, though, is the return of Most Wanted's most engaging mode. Silly story aside, on the surface Undercover has all the ingredients for a solid and enjoyable, albeit derivative openworld street-racing game. When you're not arching your eyebrows implausibly, you'll be mixing it with improbably-toned women who like the throb of well-tuned innuendo. To do this, you dive into a series of jobs and race challenges and periodically face off against stern-faced individuals recovering from irony-bypass surgery. ![]() This time, the predictably ludicrous premise is that you're an undercover cop 'going deep' with the Tri-State criminal underworld, gaining their trust and respect by having unintentionally amusing facial hair and driving competently. Once in a blue moon, EA actually gets things right, as anyone who ever played Hot Pursuit or Most Wanted will attest, and the fact that Undercover brings back some of the best ideas - namely the cop chases - from both of those titles bodes well for it not being another pile of Pimp My Ride nonsense. ![]() Sorry readers, the Need For Speed review generator escaped. ![]()
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